Class TAbstractTextureNode

Unit

Declaration

type TAbstractTextureNode = class(TAbstractAppearanceChildNode)

Description

Base for all nodes which specify sources for texture images.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public function TextureDescription: string; virtual;
Public function AlphaChannelFinal: TAlphaChannel;
Public procedure SetEffects(const Value: array of TEffectNode);

Properties

Public property FdEffects: TMFNode read FFdEffects;
Public property FdCrossOrigin: TSFString read FFdCrossOrigin;
Public property FdAlphaChannel: TSFStringEnum read FFdAlphaChannel;
Public property AlphaChannelField: TAutoAlphaChannel read GetAlphaChannelField write SetAlphaChannelField;
Public property CrossOrigin: string read GetCrossOrigin write SetCrossOrigin;

Description

Methods

Public procedure CreateNode; override;
 
Public function TextureDescription: string; virtual;

Short description how texture is defined, is it inline or loaded from URL, is it video of simple image texture. "none" if it's not defined at all.

Calling this may not cause automatically loading the texture data (for exampe, from file in case of TAbstractTexture2DNode). So it cannot describe the actually loaded data.

In this class, simply returns X3DType. Override to say something more descriptive.

Public function AlphaChannelFinal: TAlphaChannel;

Alpha channel of the loaded texture data. Looks at loaded texture data, and at alphaChannel field (see http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_alpha_channel_detection )

Public procedure SetEffects(const Value: array of TEffectNode);
 

Properties

Public property FdEffects: TMFNode read FFdEffects;
 
Public property FdCrossOrigin: TSFString read FFdCrossOrigin;
 
Public property FdAlphaChannel: TSFStringEnum read FFdAlphaChannel;
 
Public property AlphaChannelField: TAutoAlphaChannel read GetAlphaChannelField write SetAlphaChannelField;
 
Public property CrossOrigin: string read GetCrossOrigin write SetCrossOrigin;
 

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