Castle Game Engine |
Interface ITransformNodeUnitDeclaration
DescriptionInterface for all VRML 2.0 / X3D transformation nodes. These nodes transform all their children (the ones enumerated by traversing, so all active children). The transformation change may be signalled by TX3DField.Changes including chTransform flag. For some special nodes, like Billboard, the transformation changes are automatically managed. Attributes
Hierarchy
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