Class TComposedCubeMapTextureNode
Unit
X3DNodes
Declaration
type TComposedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)
Description
Cube environment map texture defined as a six individual 2D texture nodes.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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function LoadSides: boolean; |
Make sure all 6 sides are loaded. Make sure that all 6 fields for each cube map side are assigned, are TAbstractTexture2DNode instance (X3D spec requires it), load them, and check are they TCastleImage (we cannot suport TGPUCompressedImage when loading cubemaps this way, as we have to rotate images from ComposedCubeMapTextureNode when passing them to GPU, which is only possible for TCastleImage).
Also calculate AlphaChannel for the whole cube map. Our AlphaChannel method will reflect the state from last call of this.
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Properties
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property FdBack: TSFNode read FFdBack; |
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property FdBottom: TSFNode read FFdBottom; |
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property FdFront: TSFNode read FFdFront; |
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property FdLeft: TSFNode read FFdLeft; |
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property FdRight: TSFNode read FFdRight; |
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property FdTop: TSFNode read FFdTop; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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