Class TAbstractTextureNode
Unit
X3DNodes
Declaration
type TAbstractTextureNode = class(TAbstractAppearanceChildNode)
Description
Base for all nodes which specify sources for texture images.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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function TextureDescription: string; virtual; |
Short description how texture is defined, is it inline or loaded from URL, is it video of simple image texture. "none" if it's not defined at all.
Calling this may not cause automatically loading the texture data (for exampe, from file in case of TAbstractTexture2DNode). So it cannot describe the actually loaded data.
In this class, simply returns X3DType. Override to say something more descriptive.
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procedure SetEffects(const Value: array of TEffectNode); |
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Properties
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property FdEffects: TMFNode read FFdEffects; |
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property FdCrossOrigin: TSFString read FFdCrossOrigin; |
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property AlphaChannelField: TAutoAlphaChannel read GetAlphaChannelField write SetAlphaChannelField; |
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property CrossOrigin: string read GetCrossOrigin write SetCrossOrigin; |
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